Egypt without aliens and living mummies with Ren-TV.
I was always fascinated by the history of civilizations of antiquity: Egypt, Schumer and Assyria aroused a keen interest in the 5th grade, when the school course of history began with the study of the gray antiquity itself. Rivers giving life, hot sun, irrigation systems, cunning priests and ancient buildings – all this caused a lively response in my soul. It is not surprising that I began to attract various films and games regarding these topics. True, most of the films were a complete heresy, which scores on a historical setting in order to tell an interesting story and entertain the viewer with a series of adventures and special effects. Games also mainly used the elements of ancient civilizations to build the gameplay. But all this suited me-in the end, this is the entertainment industry and it should first be entertained, and you can satisfy interest in history from scientific works and documentary works. However, relatively recently, I came across a game that managed not only to entertain me with my gameplay, but also to satisfy my own curiosity regarding the origin of the civilization of ancient Egypt.
The game was developed using specialists
Domestic studio Clarus Victoria Not a novelty to release games with a historical theme. There were already very simple projects Stone Age And Bronze Age, which were a type of "funny farms" for mobile devices. Only the garden and garden fell under your care, but the real flock of the ancestors of the person, which had to be spent after millions of years of evolution and development of culture to the level of civilization with the city and writing, and then build the first real state. However, despite the binding to real history, the area itself, historical achievements and the general context remained quite abstract and blurry, which is why it was very difficult to perceive these games. In your next project Marble Age The authors tried to tie their game to the real civilization of ancient Greece, but the restrictions imposed by the format of the “funny farm” by the very format, and gamedes, imprisoned under mobile platforms and browsers, simply did not allow the game to become a new step in the right direction, and even even with all the complications of the mechanic, they were perceived rather by crutches than a full -fledged element of the game. But their next game was the very little step that turned into a giant jump.
Such illustrations are equipped with some events
True, it is worth noting that the release of the game was not without its problems. Initially, the game came out under the name Pre-Civilization Egypt, But it soon became clear that the word itself Civilization In the names of the games, he was forever stained with the series of the same name and the creators of the game had to hastily rename their game by the name of the historical period Predynastic Egypt, to return to Steam. First of all, it is worth noting that the game was created in close cooperation with the Center for Egyptological Research by the Russian Academy of Sciences. So in it you will not meet with completely monstrous blunders and distortions of Egyptian history. Of course, the authors had to think up themselves, but this was caused by the scarcity of existing sources and the interpretation of historical processes and trends for the implementation of gameplay, a step -by -step economic strategy.
So it comes
At the very beginning of the game, you have to Lady Linda Casino review take under your protection the tribe of the hunters-gatherers who moved from the Sahagan savannah to the banks of the Nile, to the area where one of the first cultural and civilization centers of Ancient Egypt will later arise, better known under the ancient Greek name by the hijacon. It is there that you have to master agriculture and cattle breeding, invent the cult of Sokola-Hora, to unite all local tribes into the Huhaconpol leaders, to explore the Armed Forces of the Nile Valley, to start trading with Palestine, to establish an alliance with Abydos and Tinis, to fight with the followers of the set from Ombos, to establish the prey of Sinai copper and Nubian gold, to build temples.And the tombs, to contribute to the conquest of King Scorpio and bury him, and at the end of the game, gather the entire Egypt under his hand, build a new capital of Memphis, create a single pantheon of the ancient Egyptian gods and arrange a “feast for the whole world”.
Taoa – And where is my duine rock Johnson?
But how to achieve all this is very simple, you need to skillfully obtain resources and wisely spend them. The game itself has 5 types of resources, which is required to increase the population and food existing subjects;Craft products that are spent on construction and repair;culture/knowledge that is needed to study new technologies and achievements;faith/authority of power, which is spent on veneration of religious cults;The military force that is useful to you for war or raids. To extract all these resources, you will need individual working groups that you create for food and send to one or another work front. For eating in the fields of wheat, hunting or grazing livestock;for products in craft workshops, quarries or mines;for knowledge in interesting places;so that there is more faith – direct the people pray in temples and in cemeteries;and if the barracks are scored by the people, then military force will grow like yeast. It should be noted that each territory has a certain efficiency that can be improved, and in addition, the frame can be a small workshop, and with a herd of livestock, leather production, so that some territories can bring several types of resources of resources.
The authors of the game cannot refuse to feel humor
However, simple management of territories and workers is not the only source of resources: they can simply be found during intelligence of the territory, which only stimulates you to detach all the larger search parties of scouts in the nearest lands. In addition, on the map you can find other tribes of the ancient Egyptians and their neighbors, each of the tribes has a certain prevailing resource, such as food or culture that can be exchanged during trade or selected during a predatory raid. At the same time, trading with a rich tribe, when you have already developed trading technologies, there are no fines from trade blockade and the trade routes are established, and in addition there are excellent relations with that tribe and even under the blessing of God who is responsible for trade much more than you could extract from your most rich lands. The same in the case of organizing a successful raid, it will be possible to reject a significant number of resources, which even justifies the duration of the event, when to organize the raid can go up to 5 moves, with a waste of additional look for all this business. And if you approach the case with a cold head: to trade with some and rob others, to rebuild the necessary structures in time and place working brigades on the map of Egypt and your settlement, to master new technologies and explore the map;then about a lack of resources you can forget and play on a relaxation.
The war looks just amazing, well, at least you can run away
More precisely, they could play, if not for random events and historical trials. Everything is simple with the events: moisturizing and drought, passing merchants, fires, earthquakes and floods, occur randomly from time to time, and they may not be so out of the rut and break your plans (damage the buildings, kill workers or reduce productivity). But by themselves, random events cannot bring serious troubles. Unlike historical trials, which at each game will take place on the same moves. Whether it’s the “great drought”, causing mass migrations of refugees from the Sahara to your lands, or the civil war after the death of the powerful king, or the request to build a tomb for the ruler before he leaves our sinful land. All these tests require a very large resource consumption and, in the course of the event itself, can make that confusion in your game. Of course, it will be almost impossible to go through the first time the first time, because you will not even know about the true scope of events and the required consumption of resources. The game will only throw you a message about the imminent start of the test 5 moves before it and the list of resources that can help you. But most often these ads still seem belated and excessive panic. Nevertheless, if you do not neglect the conservations, then from the second time all these trials will be on the player on the shoulder.
Settlement map where the initial third of the game will be held
But still what can help if you still lack some nonsense to win, if the complexity seems dishonestly high. "God to help" – a different developer will say, but Clarus Victoria seriously send you to the gods of Egypt for help. In the end, you can always arrange mass reverence of a particular cult to get tangible bonuses during the passage. For example, you can honor the choir and skip two moves during construction, or after a praying khapy to increase the yield by one and a half times, there are several more pleasant bonuses and effects that can be stuck during the wax of the phimiam before the statues of deities. Someone will say that for an anti-historical fairy-tale crap, but in reality it is this mechanic that immerses the player in the world of the ancient Egyptians and works for the atmosphere of the game. All the same, the Egyptians themselves believed that the veneration of the gods directly affects the surrounding world and often religious ardor could cause the real placebo effect, when the peasant prayed the crop to the god and he himself more carefully and attentive to his work and increased the effectiveness of his work, or the builders in the attack of religious enthusiasm could “fulfill a five -year year old” dueStakhanovsky labor. And then people looked around and understood: "These are the powerful gods we have – they really helped".
And then you can try to conquer the whole Egypt
And closer to the end of the player’s passage, the understanding of the essence of the game can still overtake the meaning that the authors tried to convey. After all, the point is not to conquer the entire card and build up everything that is possible to then admire the white walls of Memphis to the sunrise over the current Nile. As the whole game, an understanding of history comes, not as chains of separate events, phenomena and personalities, but as a set of processes, trends, influence of natural conditions and human efforts. Coming to the game, a person really encounters the processes of aristocracy and nobility, what does this process bring real benefit to the player. As the game is faced with the next crisis, you reform the society and go to the patriarchy, because the survival of the whole community is more priority. And so step by step, learning a lot, inventing new technologies and discovering culture together with people of antiquity, rebuilding settlements and interacting with neighbors and gods, the playing begins to see as one clings to the other, as trade routes in Palestine leads to the intelligence of the blue and the development of metallurgy, as the conquest of the Nile valley leads to the internal transformations of the early state and society. In the end, after passing the game, Tinis and Ombos, Abidos and Memphis become not just some ancient settlements, but the very cities with whom you were friends and fought, where you buried the kings, and where you built the capital. And the hiocaconpol becomes just a hometown, where you are familiar with all temples, workshops and cemeteries with fields.
The technology tape is unpretentious, but very informative
Clarus Victoria On his site proudly writes "Why are we doing this? Our mission is to make quality strategies and simulators that not only entertain, but also share with players knowledge accumulated throughout the history of mankind. We try to cooperate with the best scientists so that the content in our games would be the most reliable."And this game shows that the developers managed to achieve his goal. And if you take into account the released sequel Egypt: Old Kingdom, who improved and deepened almost all aspects and mechanics of the game, taking another step from the "farm" to a real, albeit lightweight 4 strategies, then we can only be happy for the fact that in our foam there are developers who are able to dream, dare and achieve their goals.