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Reasoning about RPG genre

Interactivity, albeit superficial, is the key to the success of any business in which a person participates. Any kind of choice always makes a decent citizen better, from which he can even emit rays of good. Naturally, the first to come to mind of all kinds of politicians. A person’s education can be carried out in two ways – either a whip or a gingerbread. But how fluffy the cane will be and how bitter the Nyamka will be determined further. Perhaps voting does not solve anything, but the ordinary user is satisfied. But further another problem arises – democracy. Everyone is equal to each other, which is a little hinted at indistinguishability and results from each other. Here, in unambiguous hints, and, in fact, the entire subsequent text is expressed.

Let’s start with the ABC, as expected. What is RPG? Role -playing game, of course. Acting talent is not available to everyone, although many people want to change their external, and inner shell. And if you say it completely, then the word “roeal” can be dubbed any game where there is a playable main character (and this is the vast majority). Here you burst into heaven and visit a flying city based on quantum physics, here you are unsuccessfully trying to protect some kind of Brazilian rich family, here you destroy half of New York for generally my head-to-end purposes. Well, what then is this genre differ from dozens of others? The choice, right. You are no longer just playing your role, but adjust it for yourself. Or herself under her, for that matter. And here I ask you, reader, the question: “What can be considered RPG and what is not?»In the past, step -by -step battles remained, the tactical pause is being introduced only for communication with the ancestors, and now the roeles now have a composition of, hinged, dialogs and an action (which I in no case do not condemn). And on the other side, third -party genres, in the games of which there are more and more buns in the form of different endings from your choice. The boundaries are erased.

1. Choice as the basis of everything that is happening.

To this day, not a single game has left the rail. Until now, the notorious “bypass of palm trees” is still decided by the player, and all the other actions in the games wearing the title of “RPG” have already been conceived by the developers. And if you suddenly decided that 100 gold is too cheap for the murder of a giant, then in a few role -playing you will be given the opportunity to outwit the customer. But this is okay, these are only dreams of the distant future, when the bots are controlled by AI, which is distinguished by the mind and quick wits, inventing answers in real time.

A variety of choice. We will decide on the choice https://casinosnotongamcare.co.uk/review/lucki-casino/ of the criterion. For some reason, some developers think that they introduce them to a pumping system, how their toe immediately becomes a role. Each mmorpg has only the presence of grinds, but the treasured three letters in the name are present. The countless “killers of Diabla” can not be mentioned at all, everything also comes from the long killing of the brothers of our smaller ones. In the normal RPG there is a slope to choose from the further road. After all, actions should be displayed not only in the profile, but also a large multifaceted world. Take, for example, DEUS EX: HR. A straight path blowing a different outcome of events only in certain points. Killed/did not kill – here is the clue for each location. Only in the same Dishonored, which does not go beyond the scope of stealth explosion, such options are shown much brighter and juicier. There are no your menu with a choice of speech, but there are consequences from actions, and even what global! Shut up Arkane to the corvo also a voice, soul, then the price would not be. And here is the main problem of all RPG is to play.

2. I am a legend.

The faceless hero always killed and will kill penetration into the game. If the graph “character” has weight only in numbers, then no one needs it to fuck. A good example is Fallout the first and last. In both games, the character is deprived of the face, but in the first intelligence on “10” it differs from intelligence in “1” dramatically, which creates a truly unique character every new game. Here is a heavyweight, ready to break the gang of unfortunate mercenaries into pieces with only fists, here the eloquent handsome man, who is unlikely to refuse the first person oncoming, and here a fool who earned a million covers on his own luck. The same problem is pursued in Morrowind/Skyrim. I am a magician, I don’t want to rob crooked, I want piu piu from the staff! And for whom you are playing in snowy expanses? Pepper thief, who became an archmage without a single spell? Dovakiin is not a character, but a controlled character. As faceless as Diablo characters.

Just think, because from each game we can take out some epic phrase of a colorful character, which is made with the soul. “What is madness?”And so for weeks on forums, publics, blogs. And imagine what Courier could give out. Games from the gazebo have their own atmosphere, even in a sense, the genre, but do not have their own character. The same Dovakiin only “Fus Ro Dah” gained popularity, somewhere even became a cult character. Foresin by the developers of this inexorable strength was successful. And is it really so difficult to make dialogs for the game in which there are not even plot turns. “I’M Commander Shepard and this is my favorite store on the citadel” – will be rewarded to everyone for force.

On the other hand, developers who are not too lazy to create not only the external, but also the inner shell, each time they choose the ideal for the protagonist – the Podanchik Mario, saving princesses, peace, mistress

. The default-free character is easier to give a chance to make a bad choice than the other way around. If that commander Shepard was present in his wanderings in the form of a reapper who devoured a galaxy, then any citizen would have played a reaper who devoured the galaxy. And after such games, “all kinds of Germany” prohibit them. It is not good to miss customers?! Nice – more expensive for yourself. And it is very unprofitable to destroy the world, the probability of a sequel is reduced.

3. Hello, World!

Yes, destroy the original world. Steampunk, cyberpunk, fantasy. It is far from enough to choose the style, when even shooters with teselized toads fill their universe with various kinds of notes. But not to reach even this level – a sin not to reach. Fallout with books solved the problem wonderful – they are not at all. But, for example, Deus Ex: HR has them in a meager amount not exceeding 29 pieces. Maybe it is not important for an average citizen to know about the place where he “lives” absolutely everything, but a real tendency will like any trifle. I would need a witcher without those mountains of reading? Or Mass Effect without a code, carefully voiced and illustrated? No, for a game, in which the main contact with the rest of the population is put in the main place, contact with the outside world, to cram the script in the game is simply an obligation.

The description is valued more than gold. Get Bioshock without listening to a single record – and do not understand half of the Colombia device. The world is built for attentive, noticing details, trifles. This remains unchanged. In the same Planescape from the player, they expect sufficient return to see the understanding of the essence © character. Making Easter cards, books, some other collective garbage, unnecessary at first glance, the developer first of all awaits the return. That the player did not just go to run, but also enjoy. And the less this the world is filled, the cool the game will turn out.

Once, Gambling wrote that Gothic is “the first Action/RPG, from which I do not want to throw out the action and where you do not need to add RPG”. Not to say that I especially like barbarism, but it was not the last. Such a mixture has become standard, boring dialogs are replaced by unbridled gallows. And now this gallows will not go anywhere. The genre of strategies is already on the way to the coffin, so until something will change in it, it will be one and a half games a year. At the beginning of the two thousandth and RPG, death prophesied until the games of the new generation were born. And now it becomes clear who will survive the last when even Call of Duty, the “legislator” of the shooting fashion, is trying to introduce the chip characteristic of the ripe. Frivolous, but already trying.

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